Hi, I'm Nav (Navpreet Matharu), a software developer with a knack for exploring my creative side, writing code to create fun and memorable projects, and working in academia to help others do the same.
I studied Interactive Arts & Technology (major) and Computing Science (minor) at Simon Fraser University. I was immediately hooked on writing code from the first programming class I took.
I'm also constantly working on my creative skills— 3D modelling, animating, designing games, writing music, etc. and ultimately combining those things with my programming skills to develop games.
Beyond projects, I've worked as a co-op software developer at a few companies during my degree and I'm fond of working with students in academia.
Java, C#, Python, C, C++, SQL, JavaScript, PHP, Haskell, HTML/CSS
Unity, Git, Processing, Bootstrap, AWS Lightsail, Android Studio, Couchbase (NoSQL DB)
Photoshop, Blender, FL Studio, After Effects
GPA: 3.96/4.33
Major in Interactive Arts & Technology
Minor in Computing Science
A 1-3 player procedurally generated couch co-op roguelike game developed in Unity as a solo graduation project. Second game in Unity and first time doing rigging, animation, and low-poly modelling.
Trailer
Tower defense game meets action-packed bullet hell. First game developed in Unity and first venture into 3D graphics with simple voxel art. Features an original soundtrack and dynamic audio implementation.
Trailer
A 4-16 player web-enabled party game where players draw characters on their phone that fight to the death in a tournament. Consists of a desktop Java game, a player web-app, and a Java server application that facilitates game instances.
Trailer
An online card game simulation where players can build decks, create lobbies, spectate matches, and play against other players. Meant to be played manually with little in-game automation, and features a back-end Java app to manage games.
A GPS-enabled Android mobile game played around the campus of SFU Surrey (similar to Pokémon GO) where players can fight NPC pirate ships and upgrade their weapons from shops placed in hubs around the campus.
A Discord bot for ITG, a dance rhythm game with a passionate community that creates custom charts for the game. The bot parses custom chart data, providing step statistics and a searchable database, handling ~10,000 queries a year from hundreds of users.